> For the complete documentation index, see [llms.txt](https://codehavoc.gitbook.io/code-havoc/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://codehavoc.gitbook.io/code-havoc/intro/gameplay.md).

# Gameplay

Code: Havoc delivers a skill-based multiplayer experience where every decision counts. The gameplay is designed to challenge, reward, and immerse you in the battlefield. Here’s what you can expect:

<figure><img src="https://730275450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FdbSrurPvA4XlimPWr8Bz%2Fuploads%2Fv2KIbuevqaLtfFfJRPlN%2FEmoCarCover.jpeg?alt=media&amp;token=3696e490-f666-4a79-86c6-4c3a36c73cfd" alt=""><figcaption></figcaption></figure>

### Match format:

6 players per match, 5-minute rounds of intense kill-based competition.

### Entry Fee:

Players pay an entry fee (in $HAVOC tokens), creating a **prize pool**.&#x20;

**Top 3 Players:** Share the pot based on their kill count.

### Core Mechanics:

* Precision aiming and Recoil control, shooting mechanics for skill-based play.
* Sprint, duck and jump to outmaneuver opponents in dynamic environments.

### Weapons and Loadout:

* Players begin with a base amount of credits and earn more for each kill and death during the match.
* Adapt your strategy by upgrading your arsenal mid-match with earned credits.
* Acess the match store everytime you Respawn after dying.

&#x20;                            *No pay-to-win mechanics—your strategy and reflexes determine victory.*

<figure><img src="https://730275450-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FdbSrurPvA4XlimPWr8Bz%2Fuploads%2FvfPCvoBkfyG5D0aAwxGX%2Fcodehavoc.png?alt=media&amp;token=3f14a327-7b06-489c-8e86-597e0038e034" alt="" width="148"><figcaption></figcaption></figure>
